Tuesday, October 16, 2012

Week 5

This previous week in class some of the group got to play the other games created in the class and one person stayed to show our game to the rest of the class. Miguel did a great job explaining our game to the rest of the class and getting feedback from the players. The feedback we got from our fellow classmates was very helpful in making the game better overall. For example, one student told us that the game was a little too slow and should be changed to make it more fast pace for everyone to be more involved. We were able to make this possible by giving each player two actions on each turn instead of just one. This allows the players to still make choices by picking two actions out of a possible three and the players are able to do more on every turn. But without the criticism given from one of our play-testers, we would have never noticed this problem. That is why a new set of eyes is so important in game design, to create true criticism from a different perspective. In class this upcoming week will be the first time we have outside people coming in to look at our games. I believe these people are acquaintances of Professor Parks and will play-test our game and give advice and criticism to help improve our game. Similar to what we did last week but this time it will be from a professional and experienced point of view from people in the field of game design like Professor Parks.

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