Tuesday, October 9, 2012

Week 4

This week was the first time we had someone from outside of our group play test our game and give us feedback. Professor Parks likes the concept of our game but brought to our attention that the game relied way too much on randomness. Our game lacked a strategy aspect because of how random each turn would be. As Professor Parks stated, "Either you have the card that you need or you don't." This posed a problem for us because we all knew that solving this problem would come with major changes to the game.

Though we could not all meet up as one whole group any one day this week because of conflicting class and exam schedules, we were able to work out new rules and make the new parts of our game. We were able to take a few mechanisms from other games we played to help fix our game. For example, we took the big "location" cards idea from Camelot Legends and incorporated it into our game. We made similar location cards, one for each Rutgers Campus, and each side of the card corresponds to the building area of each player. 

In the end, we fixed the game the best we could this week. Though we were not able to play test the game with all the new features, we hope that we will get good constructive criticism tomorrow when our classmates play test our game.

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